Shadow The World

How To Get
Use Camera On Vampiric The World With 3/3 Chance Getting a Neon Shadow The World With 1/3 Chance

PASSIVE A - "My hands have already struck!"
You a walkspeed boost from 16 to 18.

(LMB - Quick Jab)
The player jabs the opponent at an extremely fast rate only dealing moderate damage. On the bright side, the attack stuns slightly and slows the opponent down. 10 DMG per jab

(Q - Piercing Knife Throw)
The player pulls out two pairs of knives in both hands, they then proceed to throw them forwards, each knife dealing moderate damage. 12.5 DMG per knife

(F + Q - Timed Knife Throw)
Once time is stopped, you pull out 8 knives and with the help of your stand you throw them in front of you where they then freeze in place. The knives will continue to move once the flow of time resumes. Each knife deals moderate damage. 10 DMG per knife

(E - Sudden Strike)
From out of nowhere, the player does a very fast punch that deals great damage and knocks the enemy backwards a good distance. 30 DMG per strike

(Space + E - Flying Punch)
While in air, the player quickly dashes forwards, punching the first enemy that they come in contact with while at the same time knocking them back and dealing great damage. 37.5 DMG per punch

(R - High Kick)
The player bends back and plows their leg into their opponents body, knocking them backwards and into the air. This move deals great damage.30 DMG per kick

(T + Hold- Space Ripper Stingy Eyes)
The player covers their eyes for a few seconds, channeling their vampiric energy into their eyes. Soon after, they bend back and fire two extremely fast laser-like projectiles from their eyes which pierce the opponent and deal great damage. But, if the move is charged, they will instead fire two, now red in color, lasers that deal superior damage 30 DMG per projectile Not charged Fully charged 65 DMG per projectile

(Y - Charisma)
The player leans forwards. Immediately after, a blinding flash is released from the player, stunning people for a few seconds and dealing good damage.25 DMG per flash

(F - Vampiric Rush)
The player leans

backwards and twitches a little bit. After that, they quickly rush forward with their left hand in front, pushing the opponent back a great distance and dealing superior damage to anyone the player comes in contact with. You cannot use stand moves during this. 50 DMG per rush

(V - Vampiric Dash)
The player pushes themselves off the ground, traveling a good distance forwards..

(B - Draining Grab)
The player will grab the opponent that is in front of them, plunging their fingers into their neck, causing them to bleed all over the player. You'd think that'd be a useless attack, but since you are a vampire that lives off of human blood, the blood will actually revitalize you, healing you for a good amount of HP. 20 DMG per grab

(LMB - Stand Punch)
The World quickly appears in front of you. It then proceeds to uppercut the opponent, knocking them back and dealing good damage. 23 DMG per uppercut

(R - Shadow Combo)
The World appears in front of you, doing a quick 3-hit combo with each punch dealing moderate damage. 10 DMG per hit

(F - The World's Unknown Ability)
The World will use it's true power that has the ability to reign over this world, stopping time. The World will stop time for 3.25 seconds. It may seem low compared to some other stands, but in return it will have a much lower cooldown

(H - "Are you really trying to shoot me?")
The player turns backwards into a menacing pose while holding a book and a glass of wine. If an opponent attacks you while this move is active, you will stop time, drop the book onto the ground and appear behind the opponent.

(V - Outside of DIO's World)
The player will "teleport" to the location of their cursor, the range of the ability isn't that great, since it travels a distance you could maybe walk to in two seconds..