Tusk

Passive A - Crippled (Tusk Act 1/2/3)
The player is unable to roll.

Passive A - Interdimensional (Tusk Act 4)
You must use Self Nullification Blow ''to gain access to this passive. Tusk ACT4's infinite spin energy prevents its user from being affected by gravitational moves or moves which affect movement speed.''

Passive B - Infinite Rotation (Tusk Act 4)
Because of the infinite rotation you produce, your attacks are unable to be reflected back.

(E - Fingernail Shot)
Using ACT1, the user fires a fingernail shot at their cursor, with the nail dealing a good amount of damage on contact. 20 DMG per fingernail

(R + Hold - Rapid Fingernail Shots)
Using ACT1, the user fires up to 10 shots at their cursor, with each nail dealing good amount of damage. This move can be extended for a longer amount of time by holding the R key. 20 DMG per fingernail

(T - Dark Determination)
The player's eyes start burning a bright blue. They will gain a damage boost for a brief period of time. DMG per fingernail increases from 20 to 30 One-Two Strike DMG per uppercut and elbow increases from 15 to 20.25

(F - One-Two Strike)
The player channels their stand's energy throughout their arms and uppercuts, anyone, in the way, followed by an elbow. Both hits deal a moderate amount of damage. 15 DMG per uppercut, 15 DMG per elbow

(H - Herbal Tea)
You pull out a cup of herbal tea and drink it, recovering a good amount of health 20 HP healed per drink

(Z - Fingernail Glide)
Using the stand as a mobility tool, the user glides along the ground briefly using their spinning nails.

(E - Triple Nail Shot)
The player shoots three of their nails that are aimed at their cursor, each dealing a good amount of damage on contact. 20 DMG per nail

(R - Dual Nail Shot)
If the player has their cursor held over the torso of a player, they can shoot two nail bullets that deal a good amount of damage each. 20 DMG per nail

(T - Homing Triple Nail Shot)
The player shoots three nails in a straight line in front of them, each nail homing in on the closest person and dealing a moderate amount of damage with each hit. 15 DMG per nail

(F - Spin Jab)
The player jabs anyone in front of them with their arm that is infused with the power of Spin. This will deal a moderate amount of damage and very weak knockback. 15 DMG per jab

(Z - Spin Nail Glide)
The player uses the combined power of their stand and Spin to glide along the ground.

(E - Nail Shots)
The player shoots four fingernails at their cursor, each dealing a good amount of damage to the enemy. 20 DMG per fingernail

(R - Aimed Shot)
The player fires a nail that deals a great amounts of damage to anyone it hits. This move is also aimed at the player's cursor. 30 DMG per fingernail

(T - Herbal Tea)
Again, the player pulls out and drinks from a cup of herbal tea, recovering a bit of their HP. 20 HP healed per drink

(F - Wormhole Shot)
The player uses their newest ability to create a wormhole to shoot a nail through it, redirecting it to anyone nearby. This nail deals a moderate amount of damage.12 DMG per nail

(Z - Nail Glide)
The player glides along the ground using their nails and Spin.

(E + Hold - ORA Barrage)
Tusk ACT4 pummels the opponent with a barrage of 40 fast punches, each dealing a devastating amount of damage. 6.5 DMG per punch

(R - ORA Punch)
Tusk ACT4 strikes the target with an incredible spin-imbued right hook, sending the target flying forwards for one second. The target is also dealt with an extra 1 damage every second (for 10 seconds). 40 DMG per punch, 1 DMG per second for 10 seconds after the punch

(T - Nail Bullets)
The user fires a spin-charged nail bullet at your cursor. Each bullet deals a pitiful amount of damage. 15 DMG per nail

(Y - Nullification Blow)
The user pauses and charges spin energy into their left hand, firing a single concentrated shot at the target. Anyone hit takes a great amount of damage and is disabled for 3 seconds. 22 DMG per shot

(F - Lesson Five)
Tusk ACT4 uppercuts the enemy. If it hits, the enemy is knocked into the air. Tusk then barrages the opponent 40 times before landing a final strike that allows it to rotate inside the target's body and discharge an immense amount of spin energy, knocking the opponent back, dealing a godly amount of damage in total. 40 DMG on the uppercut, 1 DMG per punch, 30 DMG on the last punch

(H - Nuclear Fission)
Tusk creates a miniature atomic bomb by splitting atoms with its infinite rotation. The user launches a fast, black projectile at the target. On impact, it initially deals a pitiful amount of damage, but it soon creates a large explosion that deals great to godly AoE damage depending on the number of users in the radius of the target user. 8.5 DMG on impact, an extra 35 DMG explosion per user in the targeted user's radius which also includes the targeted user

(V + Hold - Darkest Determination)
The user focuses and channels their infinite spin energy, switching the functions of certain attacks.

(Z + Hold - Nail Traversal)
The player places their hand on the ground and channels their spin energy, allowing them to glide across the floor for 8 seconds. Coming into contact with an opponent will deal moderate damage to them. 12 DMG on contact

(T - Gyrating Nail Bullets)
Similarly to Nail Bullets, the user fires a spin-charged nail bullet at your cursor. Each nail bullet now deals more damage and is 25% faster. The stacks and recharge times are the same. 19 DMG per nail

(Y - Self-Nullification Blow)
Tusk ACT4 turns around and strikes its own user with infinite spin. This grants you a health-draining debuff which lasts for 10 seconds. After this, you will be able to move in stopped time permanently. 4 DMG per second

(H - Infinite Rotation Bullet)
The player pauses and uses Tusk ACT4 to charge a nail with infinite spin energy, then fires it at your cursor. Targets hit are "marked" with the golden rectangle. This move has a very small area of effect, that applies a debuff. If a debuffed opponent gets hit a second time with this move, the nail will deal 70% of their max health. 38 DMG per first bullet, 70% of the user's maximum health per second bullet