Crazy Diamond

Passive A - Vengeance
''The lower your health is, the higher damage you deal. The default damage multiplier is 0.75x. Every % of your max health you lose, you deal an extra 0.03x damage. The cap is 3.75x damage. This passive also applies to the speed of Wall Creation.''

Passive B - Stand Mastery
Gaining complete mastery over a stand, the user can attack while their stand isn't

(E + Hold - DORA Barrage)
Crazy Diamond starts rapidly punching their opponents 40 times with extreme speed and moderate to godly power depending on the user's health. 3.75 - 18.75 DMG per punch, depends on user's health

(R - DORA Punch)
Crazy Diamond charges its right fist and punches their opponent with good to godly power depending on the user's health 26.25 - 131.25 DMG per punch, depends on user's health

(T - Bearing Shot)
Crazy Diamond holds a small steel bearing in their hand and flicks it away with their finger dealing good damage on contact.25 DMG per shot

(Y - Return Punch)
Crazy Diamond again charges its fist and hits their opponent back a good distance dealing good to godly damage depending on the user's health, but this time the opponent will instead return to their original position. 22.5 - 112.5 DMG per punch, depends on user's health

(F - Restoration Mode)
Crazy Diamond enables its restoration mode making all attacks, except bearing shot, heal the opponent.

(E + Hold - Restorative DORA Barrage)
Crazy Diamond performs another rapid punch barrage of 40 hits, now healing its opponent for a moderate to godly amount of health with every hit depending on the user's health. 3.75 - 18.75 HP healed per punch, depends on user's health

(R - Restorative DORA Punch)
Crazy Diamond performs a hard punch, healing their opponent for a good to godly amount of health depending on the user's health. 26.25 - 131.25 HP healed per punch, depends on user's health

(T - Glass Shard)
Crazy Diamond holds a glass shard in their hand with the blood of their enemy on it, with its restoration mode it fires the now controllable glass shard away to chase its opponent dealing good damage on impact.

[NOTE]: The glass shard changes direction in accordance with your torso and not your camera angle.

(Y - Wall Creation)
Crazy Diamond starts breaking the ground in front of you and quickly uses its restoration ability to connect the broken pieces to create a wall that will protect you from projectiles.

[NOTE]: The speed of which the wall is built depends on your health.

(H - Double Restoration Punch) (Removed)
Crazy Diamond charges its fists and punches their opponent dealing great damage while returning them back to you and punches them again. Together they deal with superior damage.