Gold Experience

Passive A - True Path
The lower your health is, the more potent the life you create is. By default, it is set at 1x capacity. Every 10% of your max health you lose you gain 0.125x life construction and targeted life restoration strength, meaning life construction and targeted life restoration strength will cap at 2.125x strength at 10% of your maximum health. This strengthens your targeted healing and the entities that Gold Experience creates, such as a piranha.

(E + Hold - MUDA Barrage)
Gold Experience barrages the enemy 40 times with moderate strength. This has a slightly shorter cooldown than most other barrage attacks. 3.5 DMG per punch

(R - Prohibiting Blow)
Gold Experience strikes the enemy, dealing moderate damage, while also throwing them backwards. However, when the enemy recovers from the blow, they are slowed down and stunned for 2 seconds. 20 DMG per strike

(T - Life Construction: Piranha)
Gold Experience produces a piranha from the palm of its user's right hand. The player will hold it there until the T key is pressed again. When the piranha is thrown, it jumps and bites the nearest target in a small radius. If the piranha cannot find any targets nearby, it will instead launch itself in the direction you are facing. 25 - 53 DMG, depends on user's health

(Y - Life Restoration: Ally)
Gold Experience heals the player in front of you with its left arm. This can be used to support team members in a battle. 37.5 - 80 HP healed per restoration, depends on user's health

(V + Y - Life Restoration: Self)
Gold Experience glides in front of the user, rotates around so that they are facing them, and heals the user with its left arm. 37.5 HP healed per restoration

(F - Life Construction: Frog)
Gold Experience summons a frog which reflects damage from other players. It will sit there for 4 seconds before disappearing.

(H - "It's useless!)
Gold Experience kicks the opponent in the shin, then strikes them with a right uppercut. 25 DMG per kick, 35 DMG per uppercut

(J - 7 Second Muda) Removed
Gold Experience strikes the target. Anyone hit will be pulled into range of the user and will be beaten down with a MUDA Barrage of 135 punches for 7 seconds, then knocked away using a Prohibiting Blow. 1 DMG per punch, 25 DMG on the last strike

(B - "Power of the Arrow!")
The player gives an arrow to and summons Gold Experience. It then stabs both itself and its user with the arrow to transform into its Requiem counterpart.

Trivia

 * This is one of the first Stands to come out since ABD's release.
 * To play GE's voice lines press N. GE's voice lines are: "I told you not to make me say the same thing.", "I, Giorno Giovanna, have a dream!", and, "Looks like I have no other choice!". Its shiny also share the same voicelines. The voiceline ("I, Giorno Giovanna, have a dream!") now says the player's name above the player instead of Giorno Giovanna.
 * The name "Gold Experience" is a reference to the Prince album, The Gold Experience.
 * When GE goes Requiem, its animation is based on a cutscene in Eyes Of Heaven.
 * When posing, it will start to play the final theme in Vento Aureo: End Of Golden Wind. This is also shared with Gold Experience Requiem.
 * GE's old model is inspired by the manga color of GE and in EoH.
 * The F move is a reference to Giorno defeating Leaky-Eye Luca in the first episode of Vento Aureo, using a frog to reflect the damage from Luca's shovel.